UX Design for Mobile

Agenda: 

3 Day Seminar:

  • Length:  4.5 Hours total
  • Dates: February 4th, 5th & 6th, 2014
  • Time: 10:00 - 11:30 AM PST, each day

UX Design for Mobile: Interaction Design, UI Design, Mobile interfaces, Designing Mobile interfaces

UX Design for Mobile
In 2013, mobile device purchases surpassed desktop computers. This puts everyone in the mobile game. How do you design for mobile? What is a proven approach to developing mobile websites and apps?

Topic:
UX experts agree: Mobile interface design can be greatly facilitated by taking a User-centered and Task-oriented design approach. Why? Mobile usage is driven by context of use and task-orientation. For example, comprehension is 50% less on a mobile device (Singh 2012). This means that content, navigation and visual design elements must be twice as intuitive as they are on Desktop!

In this class you will learn the three steps to mobile UX design: Fit to the task, Fit to the UI style guide and Proof your design. We will discuss “m dot” sites vs. Responsive Web Design. In addition we will review mobile app patterns for best practice you can apply to your design. We will learn Mobile UX design principles and considerations for how to apply a mobile pattern to your design that makes sense. Finally you will learn how to evaluate your design with a Mobile UX Scorecard to insure that it is VIP friendly (Visual, Interruptible, Playful).

Agenda:

Module 1– Mobile UX Overview

  1. Why Mobile User Experience?
  2. Design considerations and constraints
  3. 5 Mobile UX Best Practices
  4. Responsive vs M Dot sites
  5. Adaptive Design

Module 2– Fit the Task

  1. Consider the Persona
  2. Mental models
  3. Conducting a content audit
  4. Promote the core value proposition
  5. Planning with Use Cases, User Stories and Scenarios
  6. Consider the Task Environment
  7. Design with Task Oriented Design
  8. Consider the context/ mindset

Module 3– Fit the UI Style Guide

  1. Consider the Mobile App pattern (layout)
  2. Mobile First; Task First ; Content First
  3. Consider the platform
  4. Mobile UX Checklist
  5. Consider the right UI for the task
  6. Social UX considerations

Module 4– Proofing Your Design

  1. Conducting a design review
  2. Designing for the VIP (Visual, Interruptible, Playful)
  3. Mobile User Testing
  4. USE Scorecard for assessing Context, Error, Intuitiveness
What You Get: 

What You Get:

  1. Unlimited Archive Access
  2. PDF Notes (PPT)
  3. Access to Trainer with any questions

By the end of this UX training you will:

  • Learn to design mobile interfaces using mobile usability best practices.
  • Plan your mobile user experience using personas and tasks.
  • Understand how UI choices differ between platforms.
  • Be able to evaluate your mobile design to avoid poor mobile UX.
  • Be armed with mobile UX design strategy tips and techniques.

Frank Spillers, MS (CEO, Founder & CXO)

Frank Spillers is a distinguished speaker, author, and internationally respected Senior UX practitioner and UX Master Trainer. He is a world expert in improving the design and user experience of products, services, and experiences across numerous industries and applications. A recognized leader in the field, Frank has successfully applied 22 years of advanced knowledge of UX and Human-Centered Design methodology in Fortune 500, non-profits, and corporate environments globally.

A recognized subject matter expert by the U.S. Department of Labor, Frank has developed new UX techniques for understanding user needs, assessing user experience, and conducting rapid design prototyping. Recently, he has contributed ground-breaking research on the impact of design and emotion. His current work has been profiled in leading industry publications including The Handbook of Task Analysis for Human-Computer Interaction, MarketingSherpa's Landing Page Handbook, and the book-- The Persona Lifecycle.

Before founding Experience Dynamics in 2001, Frank managed usability consulting for WebCriteria (now IBM Analytics) and worked with students of Dr. Donald Norman (the grandfather of Human-Centered Design) at Intuitive Design, a San Diego-based User-Centered Design consultancy. His current clients include Microsoft, Intel, IBM, Logitech, GE, Hewlett-Packard, KeyBank, Four Seasons, Chase, Target.com, and Whitepages.com. He has trained over 70,000 UX designers globally and continues to teach through his mentoring group: www.uxinnercircle.com

Frank received his Master's in Cognitive Science (MS) from Birmingham University, UK in the user experience of virtual reality with an emphasis on collaborative virtual environments.

Email Frank

Who’s Attending our Training?

Accenture
Amazon.com
American Airlines
American Express
Apple
AT&T
Avid
Blue Cross Blue Shield
Business Objects
Calvin Klein
Capital Group Companies
Capital One
CBRE
Chase
Chevron
Citigroup
CNET/CBS
Drexel University
eBay
EMC Corp
Fujitsu
GE Healthcare
Geico Insurance
GM
Hartford Insurance
Healthwise
Hilton Hotels
Hitachi Consulting
Home Depot
IBM
Intel
Intuit
John Deere
KeyBank
Mentor Graphics
MetLife
Microsoft
NaviNet
Petsmart
Providence Health System
Regence
Research In Motion
Reuters
Sage
State Farm Insurance
State of Michigan
State of New York
Sun Microsystems
Symantec
Toyota
Tulalip Tribes
US Bank
Xerox
Yahoo!

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