2 day Seminar:
- Length: 3 Hours total
UX Design for Mobile: Android App UX, Interaction Design, UI Design, Mobile interfaces, Designing Mobile interfaces, Android UI Design
Designing Android App user experience:
How do you design for what’s fast becoming the world’s dominant mobile OS? What iPhone best practices translate and what don’t?
Android is overtaking iOS for global penetration (80% of smartphones) and already leads market share (53% Sept 2013) in the mobile space. If you are designing an Android app user experience, you need to compete with the simplicity and trust generated by many iOS apps.
Mobile app user experience requires a deep focus on usability. When approaching your Android App, adherence to the Android style guide, best known patterns, anti-patterns and usability best practices are crucial.
In this class we review how to think about Android app design and get around the Android UI style guide. We will learn how to design for Android by supporting intuitive Android interfaces.
Android version note: In this class we will focus on interface distinctions and developments between Jellybean (45% users), Ice Cream Sandwich (22% users) and the latest Kit Kat (Due out Oct 2013) interface.
- Getting to know Android: Differences and distinctions
- 20 Android Best practices
- Applying Android to your design context
- Android User Interface Do’s and Don’ts
- Putting it all together: Designing an Android App from A-Z
What You Get:
- Unlimited Archive Access
- PDF Notes (PPT)
- Access to Trainer with any questions
By the end of this UX training you will:
- Have a clear understanding of Android User Interface design.
- Be able to save yourself time interpreting the Android UI.
- Know how to avoid poor UX and UI issues for Android specifically.
- Watch a case study bringing the Android user experience together.
Frank Spillers, MS (Chief Experience Officer)
Frank Spillers is a distinguished speaker, author and internationally respected Senior UX practitioner and UX Master Trainer. He is a world expert in improving the design and user experience of enterprise sites, web applications, desktop, VR/AR and mobile apps. Frank has successfully applied 20 years of advanced knowledge of Usability Engineering skills and User Centered Design methodology in Fortune 500 and corporate environments globally.
A recognized subject matter expert by the U.S. Department of Labor, he has developed new usability techniques for understanding user needs, assessing user experience and conducting rapid design prototyping. Recently, he has contributed ground-breaking research on the impact of design and emotion. His current work has been profiled in leading industry publications including The Handbook of Task Analysis for Human Computer Interaction, MarketingSherpa's Landing Page Handbook and the book-- The Persona Lifecycle.
Before founding Experience Dynamics in 2001, Frank managed usability consulting for WebCriteria (now IBM Analytics) and worked with students of Dr. Donald Norman (the grandfather of User Centered Design) at Intuitive Design, a San Diego based User Centered Design consultancy. His current clients include: Microsoft, Intel, IBM, Logitech, GE, Hewlett-Packard, KeyBank, Four Seasons, Chase, Target.com and Whitepages.com. He has trained thousands of teams and individuals in usability and User Centered Design techniques in private as well as public settings.
Frank received his Master's in Cognitive Science (MS) from Birmingham University, UK in the user experience of VR with an emphasis on collaborative virtual environments.
Who’s Attending our Training?
Blue Cross Blue Shield
Capital Group Companies
Providence Health System
Research In Motion
State Farm Insurance
State of Michigan
State of New York
We want you to be completely satisfied with our trainings and to be rewarded by each investment you make with us. Your satisfaction is ensured with our 365 day money back guarantee. If you are not completely happy with a training you purchase, you have the privilege of qualifying for a full refund, credit or replacement of the initial amount for a period of 365 days after the date of purchase.